What I'm working on post-launch


Hey everyone, just wanted to let you all know what I'm currently working on, as there were a couple of main things I still wasn't quite happy with at launch. First being the performance issues on lower end devices, second being the fairly big file size. 

In regards to the file size, I have managed to find out about some settings in Unreal Engine that seem to have greatly reduced the size of the final build. I am currently testing this to make sure no assets have been lost in the process, but if all goes well I hope to have this smaller build uploaded here ASAP. 

As for the performance issues, I am currently learning how to implement some more advanced graphics options that will hopefully help make the game more playable on a wider range of machines (pending testing). I aim to have at least a basic version of these options implemented by the time I upload the next build. 

Apologies for any inconvenience these issues have caused. Thank you for your support. 

Get Invisibility Sucks

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