Hey everyone! It's been a whileš
Sorry I havenāt been too active on here in a whileš
As with everyone around the world, lifeās been happening... Some good, some bad, and everything in between.
HOWEVER, I have not stopped developing! In fact, at the end of last year I became part of a studio called 7D (7D Games Studio). Having this alongside my other retail job has been keeping me quite busy, and over the last few months Iāve been learning how to balance both of those as well as leaving time and energy for myself and my own hobbies and game making.
I am nowhere near finished with Invisibility Sucks. It started as a school project, and has continued as a passion project. I have lots more planned. I want to keep creating and molding it into what I believe it can be.
This is going to mean revamping A LOT. And of course creating a lot of brand new content too.
I am aiming to craft this into a game that I will be happy to release and sell on a platform like steam, and *maybe* even a console or two if I can manage it. And yes, I did say āsellā. However I will possibly leave a free version of it up on here, it just wonāt be the most up to date. It will likely stay as it is now, and I will be putting any focus on the game into crafting it into a sellable version that will be much more refined than what it currently is.
This is going to take time obviously, especially as it canāt be my main focus. Iāll try to still throw updates like this blog on here from time to time as well. I hope you can all be patient with me, and keep with me on this journey as I work to make this game as good as I believe it can be, and deliver you guys an amazing experience!
Thanks so much for any and all support so far, I can't wait to see where this project ends upš
Get Invisibility Sucks
Invisibility Sucks
Use invisibility to escape the lab without being caught!
Status | Prototype |
Author | Bat Croissant Games |
Genre | Action |
Tags | 3D, Exploration, school, Stealth, Unreal Engine |
Languages | English |
More posts
- Performance UpdateMar 02, 2020
- What I'm working on post-launchFeb 23, 2020
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